Moan


1. Overview
2. How to play
3. Quick guide to playing moan
4. Annotated screen shots
5. The rules of moan - detailed
6. Hints and tips
7. Save and load
8. Trouble-shooting

OVERVIEW

Moan is a game for one to four players. It is played with two packs of cards, including the jokers, giving 108 cards in the deck. The deck is placed face-down in the middle of the table with the players distributed around it.

Each player is dealt eleven cards. The top card in the pack is placed next to the pack, face-up. The players take turns taking a card from the middle, making their move(s) and then dropping a card into the middle.

!Moan is a multitasking RISC OS application implementing the Moan card game.

This is the help documentation for RISC OS Moan by 7th software. This application supports the Interactive Help Protocol.

HOW TO PLAY

Probably the best way to learn how to play Moan is to read the quick guide below and move through the annotated screen shots. Then run !Moan and have a go in single player mode. If you're not sure about what's happening, you can then read the more detailed explanation of the rules.

Once you've mastered the basics of the game, you can read the hints and tips section and try playing in multiplayer games.

QUICK GUIDE TO PLAYING MOAN

ANNOTATED SCREEN SHOTS

THE RULES OF MOAN - DETAILED

In Moan, the card's suit is not important; only its value matters. Twos and jokers are considered to be wildcards and can be assigned any value by the player.

At the start of a game, the deck is shuffled and each player is dealt their hand of eleven cards. The top card of the deck is placed face-up next to the deck.

The game is divided rounds. During each round, each player takes a turn to try to achieve the objectives for the level which they are playing - there are ten levels.

At the end of each round, at least one of the players will have progressed onto the next level. The winner of the game is the player who completes the round when playing their tenth level.

A turn consists of taking a card from the middle of the table, either from the top of the face-down pack or from the top of the face-up pack. The player may then place cards face-up in front of them if they meet or exceed the level's objectives. Once the turn is complete, the player must drop a card from their hand onto the top of the face-up pack (if they have any cards left in their hand).

Consider the following example:

Level one has the objective of getting two sets of three of a kind. The player has the following hand:

and the top card in the face-up pack is:

At the start of their turn they have the choice of whether to take the top face-down card or the top face-up card. In this case, they want to get two sets of three of a kind so they will take the Six from the face-up pack.

This gives them the following:

As the Joker is a wildcard, it can be assigned any value. If the player assigns is the value of Ace, they will have met the objectives for their level.

Thus, the player will be able to make their move:

Leaving their hand with:

As the player has met their level's objectives, they are now allowed to add their remaining cards to other players' sets (if possible).

Finally, if there are any cards left in the player's hand, they must select one and drop it onto the face-up pack to end their turn. If the computer beeps and the card to throw away is returned to the hand, it means that the move the player has made is in some way invalid. For example, they may have created a run with a 'gap' in it - three, four, five, seven, eight. You cannot finish your turn until the sets you have created are valid.

Once a player's turn has ended, the next player takes their turn. This progresses in a clockwise order around the table until a player has emptied their hand.

On the rare occasion that a player takes the last face-down card, the face-up pack is shuffled and turned face-down. The card which was on the top of the face-up pack is left as the first card in the new face up pack.

HINTS AND TIPS

Here are some useful hints and tips on how to get the most out of your game of Moan, whether you're playing against other players or against the clock.

SAVE AND LOAD

Once a game has been started, it can be saved at any point by opening the main menu (MENU click over the main window) and following the "Save" item to the "Save" window.

Give the file a suitable name and drag it to the directory where you want the saved game file to be created. Any file already present in the directory with that name will be replaced.

Saved games can be loaded by double-clicking on them. The Moan application does not have to be running when you run a saved game file; it will load as needed.

One thing to note about loading a saved game: all cards in the face-down pack, are shuffled when a game is loaded. This prevents players from saving a game at the start of each turn to plan their move - that's cheating!

TROUBLE-SHOOTING

If you are experiencing any problems with the Moan application, the first thing to do is check it against the following common issues and solutions:

I can't find the "Pause" option.
Close the main window - the clock will pause while it is closed.
I can't make the computer-controlled players work.
Computer controlled players are not implemented in Moan version 1.00.
It keeps beeping when I try to get rid of a card.
There is an invalid set somewhere (eg. a run with a gap in it).
It won't let me put cards on other players' sets.
You have to meet (or exceed) your own level's objectives first.
How do I delete a profile that I don't want any more?
The profiles are stored in Boot:Choices.Moan.Profiles. You can delete them while the application is running - it won't care.
I saved a game but the cards look different when I loaded it.
The design on the reverse of the card is not stored in the saved game file.

If Moan behaves strangely or you think it is doing something wrong, save the game and send it to 7th software along with an explanation of what the problem is.

Finally, if Moan should generate an error which you think may be the result of a bug, you can submit a bug report. Open the iconbar menu, go to the "Info" window and toggle the size. You will see a row of icons:

Clicking on the "Fault" icon will open a template fault report in a text editor window. Add your comments and attach it to an email to 7th software along with any other useful information (eg. a saved game).


Copyright © 7th software, 2004