Moan: Completing the level

In this example, the player has managed to meet the objectives for the level that they were playing. They have made two sets of three of a kind. This is only half of the battle - they also need to empty their hand!

Fig 10 - completing level one

At this point, the player could put any more sixes, tens or wildcards down because you are allowed to exceed the requirements of the level. For example, they could put one set of four of a kind and one set of five of a kind down if they were lucky enough to have them!

In this case, there are no cards left in their hand which can be added to their own sets. So they can look at the other players' sets and try to add cards to those instead.

As this is the only player in this example, they cannot add any cards to other sets so the only thing left to do is select a card from their hand to drop onto the face-up pack.

One thing worth noting is that when you drop a wildcard onto a set, Moan will attempt to select a value for it automatically. If there is more than one possible option, it will open a menu listing the values available. If no value is allowed (ie. no further cards are allowed in that set) the wildcard will not move into the set at all and the nomination menu will not open.

Fig 11 - wildcard nomination menu

If you nominate a value to assign to a wildcard, it will keep that value unless you drag it to a different location during your turn. If you close the menu without nominating a value, the wildcard will be returned to your hand.

Aces can be used both high and low in a run, so you can have a run of "Ace, Two, Three, Four" or "Jack, Queen, King, Ace". However, a run cannot contain more than one ace (both a high and a low ace). Moan will automatically detect when an ace should be high or low based upon the values of the other cards in the run.


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